From gamification to critical play: the media management of behaviour

images from the ‘gamified scholarship’ seminar:

reading:

Foxman, Maxwell 2014.‘How to Win Foursquare: body and space in a gamified world’. In Mathias Fuchs, Sonia Fizek, Paolo Ruffino & Niklas Schrape (eds) Rethinking Gamification, Luneberg: meson press, pp.71-90.

Ian Bogost 2011 ‘Gamification is bullshit

further reading:

Bogost, Ian 2010. Persuasive Games: the expressive power of videogames. Cambridge MA: MIT Press.

Flanagan, Mary 2009. Critical Play: radical game design. Cambridge MA: MIT Press. Introduction here: http://mitpress.mit.edu/sites/default/files/titles/content/9780262062688_sch_0001.pdf

Fuchs, Mathias, Fizek, Sonia, Ruffino, Paolo & Schrape, Niklas (eds) 2014. Rethinking Gamification. Amsterdam: meson press. Also online: http://projects.digital-cultures.net/meson-press/files/2014/06/9783957960016-rethinking-gamification.pdf

MacGonigal, Jane 2011. Reality is Broken: how games make us better and how they can change the world. Penguin.