Reading:
Giddings, Seth (2019) ‘Toying with the singularity: AI, automata and imagination in play with robots and virtual pets’ , in Giovanna Mascheroni and Donell Holloway (eds) The Internet of Toys: practices, affordances and the political economy of children’s smart play . Palgrave Macmillan.
Jayemanne, Darshana, Nansen, Bjorn, and Apperley, Thomas (2015) ‘Post-digital play and the aesthetics of recruitment’ , Proceedings of DiGRA 2015 , Digital Games Research Association.
Presentation for Alternative Economies: below culture’s bottom line seminar series, Faculty of Arts & Humanities, University of Southampton 6/3/19
-under construction
Creative Media Production Exploring & Experimenting week 7th November
Creative Media Production Exploring & Experimenting week 7th November
reading: extracts from Martin Lister (2013) ‘Introduction’, in Martin Lister (ed.) The Photographic Image in Digital Culture. London: Routledge. link to PDF
Games Design & Art theory workshop on simulation
Preparatory reading:
Gonzalo Frasca (2001) ‘Simulation 101: simulation versus representation’. http://www.ludology.org/articles/sim1/simulation101.html
Andy Cameron (1995) ‘Dissimulations: illusions of interactivity’ , Millenium Film Journal no.28
Further reading:
Lister et al (2009) Simulation , in New Media: a critical introduction (2nd ed.), London: Routledge.
Seth Giddings (2013) Simulation , in Mark J.P. Wolf & Bernard Perron (eds) The Routledge Companion to Video Game Studies . New York: Routledge.
reading:
A case study of interface and app design:
Seth Giddings 2019 (in press) ‘Configuring the15-second dancers: distributed creativity in design for postdigital play’ [draft ], International Journal of Media Creativity 1(1).
Lev Manovich 1995. ‘Archaeology of a computer screen’.
http://manovich.net/index.php/projects/archeology-of-a-computer-screen
http://platformstudies.com/examples.html
http://mediacommons.org/tne/pieces/manifesto-post-digital-interface-criticism
Mia Consalvo & Nathan Dutton 2006. ‘Game analysis: developing a methodological toolkit for the qualitative study of games’ . Game Studies , 6(1). http://gamestudies.org/0601/articles/consalvo_dutton
Johanna Drucker 2011. ‘Humanities approaches to interface theory’. Culture Machine , vol. 12.
http://www.culturemachine.net/index.php/cm/issue/view/23
Interface Critique journal: https://interfacecritique.net/
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MA Global Media Management