Category Archives: media theory

Post-Digital Games


Giddings, Seth (2019) ‘Toying with the singularity: AI, automata and imagination in play with robots and virtual pets’, in Giovanna Mascheroni and Donell Holloway (eds) The Internet of Toys: practices, affordances and the political economy of children’s smart play. Palgrave Macmillan.

Jayemanne, Darshana, Nansen, Bjorn, and Apperley, Thomas (2015) ‘Post-digital play and the aesthetics of recruitment’Proceedings of DiGRA 2015, Digital Games Research Association.

Simulation theory

Games Design & Art theory workshop on simulation

Preparatory reading:

Gonzalo Frasca (2001) ‘Simulation 101: simulation versus representation’.

Andy Cameron (1995) ‘Dissimulations: illusions of interactivity’, Millenium Film Journal no.28

Further reading:

Lister et al (2009) Simulation, in New Media: a critical introduction (2nd ed.), London: Routledge.

Seth Giddings (2013) Simulation, in Mark J.P. Wolf & Bernard Perron (eds) The Routledge Companion to Video Game Studies. New York: Routledge.

interface analysis


A case study of interface and app design:
Seth Giddings 2019 (in press) ‘Configuring the15-second dancers: distributed creativity in design for postdigital play’ [draft], International Journal of Media Creativity 1(1).

Lev Manovich 1995. ‘Archaeology of a computer screen’.

Mia Consalvo & Nathan Dutton 2006. ‘Game analysis: developing a methodological toolkit for the qualitative study of games’ . Game Studies, 6(1).

Johanna Drucker 2011. ‘Humanities approaches to interface theory’. Culture Machine, vol. 12.

Interface Critique journal: