All posts by Samantha Gallagher

Life is Strange Review.

header-lifeisstrangeMade in Unreal 3.5 Engine,
This time warping game involving photography and multiple outputs to one ending is based around a student under the name of Max (Maxine Caulfield).
With the intro gameplay you are only able to work and gradually you are given access to learning new traits, example: Running.
Moving along in the game you get more attached to figuring out what is going on to obtain the scene you witnessed at the very beginning of game.
This game has shown many emotions and can indeed draw people in for that very fact, as it shows experiences which you have most likely either gone through as a student (one point of your life or another). Then having the option to actually go back in time means you could go back and achieve the ‘better’ ending, allowing you the option to feel a positive feeling rather than just confusion and pity for some characters.
Noticeable while playing is while you are travelling back through time, by simply holding out your hand, you actually seem to take damage of some sort. Your screen shows signs of harm by adding redness around the outer areas of the screen. This happens when you go either too far or when you are going too fast with travelling backwards in time.
Only real struggle I had while playing through the parts I could get too had been when you are in a rush and trying to do the task they have set you to do, to pass the part you are on, the options to do things aren’t always easy to do or see when you are in a panic to get the job done.
The actually styling behind the game was smooth, the textures and colours un-clashing and making it seem as if it was based in real life currently, the modelling style looking like a very much updated version that we see in ‘The Walking Dead’ game series. The viewing in this game is from a Third-Person View.
Available platforms: PlayStation 4, PlayStation 3, Microsoft Windows, Xbox 360 and Xbox One.

EGX Rezzed 2015

Having been going to this gaming meet up for the last two years, I can say that it has not only grown but blossomed into a great time for the gaming community. It had been based in Birmingham the last couple of years (that I know of) and has now been upped and moved to London!

This event covers not only board games, new up and coming games, indie games and even already played games, but it runs a challenged event for game makers to create games within the whole period that the event is running – at the very end to present it to the public. When I first had witnessed this unfold, getting the chance to speak to the people whom had accepted the challenge of making a game under a highly tight time period, I grew to understand how much work and faith you needed as a team (not just caffeine).

Give it a chance, look it over. Never know, it might be something that sparks an interest.

Rezzed-Logo2-610x120

http://www.egx.net/rezzed