Monthly Archives: February 2020
slides for Games Design & Art level 1 talk
Fleming, Dan (1996) Powerplay: toys as popular culture. Manchester University Press.
Giddings, Seth (2014a) ‘Toys and materiality’, extract from Gameworlds: virtual media and children’s everyday play. New York: Bloomsbury. Link.
Giddings, Seth (2014b) ‘Bright bricks, dark play: on the impossibility of studying LEGO’, in Mark J.P. Wolf (ed.) LEGO Studies: examining the building blocks of a transmedial phenomenon. New York: Routledge. Link.
Giddings, Seth (2019) ‘Toying with the singularity: AI, automata and imagination in play with robots and virtual pets’, in Giovanna Mascheroni & Donell Holloway (eds) The Internet of Toys: practices, affordances and the political economy of children’s smart play. Palgrave Macmillan. Link.
Lauwaert, Maaike (2009) The Place of Play: toys and digital cultures. Amsterdam University Press. Link.
Sutton-Smith, Brian (1986) Toys as Culture. New York: Psychology Press.