Game Changers: AI and animals

Guest talk to first year Game Design and Art students on the Game Changers module. Set research question and suggested reading below.

Research Question:
What features of videogames might shape the future of AI or robotics? Explore this question through the analysis of a particular game mechanic or type of game character.

Suggested reading:
Giddings, Seth (2020) ‘The achievement of animals: an ethology of artificial intelligence in videogames’, in Marcus Spöhrer & Harald Waldrich (eds) Einspielungen: processes and situations of digital games Springer, pp.115-140. Online version here.
Johnson, Robin (2014) ‘Artificial Intelligence’, in Mark J.P. Wolf (ed.) The Routledge Handbook to Video Game Studies New York: Routledge, pp. 10-18
Moss, Richard (2016) ‘7 examples of game AI that every developer should study’
https://www.gamasutra.com/view/news/269634/7_examples_of_game_AI_that_every_developer_should_study.php
Sandry, Eleanor (2015) Robots and Communication Palgrave Macmillan
Thompson, Tommy (2020) ‘Exploring the AI of Command and Conquer‘, Gamasutra https://gamasutra.com/blogs/TommyThompson/20200730/367192/Exploring_the_AI_of_Command__Conquer.php
Togelius, Julian (2019) Playing Smart: on games, intelligence, and artificial intelligence Cambridge MA: MIT Press
Wanick, Vanissa (2017) ‘The era of AI design and what it means after all’ http://www.vanissawanick.com/the-era-of-ai-design-and-what-does-it-mean-after-all/