Category Archives: research & methods

AI and games

Workshop with level 3 Games Design & Art students, October 2019


Giddings, Seth 2014 ‘Soft worlds and AI’ (extract from chapter 3 of) Gameworlds: virtual media and children’s everyday play. New York: Bloomsbury.

Giddings, Seth 2007 ‘Playing with nonhumans: videogames as technocultural form’, in Suzanne de Castell & Jen Jenson (eds) Worlds in Play: international perspectives on digital games research, Peter Lang.

Johnson, Robin 2014 ‘Artificial intelligence’, in Mark J.P. Wolf & Bernard Perron (eds) The Routledge Companion to Video Game Studies. New York: Routledge.  (e-book in Library)

Mateas, Michael 2003 ‘Expressive AI: games and artificial intelligence’, proceedings of Level Up: DiGRA conference, Utrecht: University of Utrecht.

interface analysis


A case study of interface and app design:
Seth Giddings 2019 (in press) ‘Configuring the15-second dancers: distributed creativity in design for postdigital play’ [draft], International Journal of Media Creativity 1(1).

Lev Manovich 1995. ‘Archaeology of a computer screen’.

Mia Consalvo & Nathan Dutton 2006. ‘Game analysis: developing a methodological toolkit for the qualitative study of games’ . Game Studies, 6(1).

Johanna Drucker 2011. ‘Humanities approaches to interface theory’. Culture Machine, vol. 12.

Interface Critique journal: